The
constant crashing to desktop is a real problem, especially on older
machines. It creates this strange situation where the game requires
a relatively high-functioning PC in order to run, despite the fact
that it is graphically unimpressive. The visuals are interesting,
but they are nowhere near as crisp or detailed as anything you would
expect from a game that requires so much tech in order to run
smoothly.
With
Neighbour defeated, we move on to the next stage of the game.
Opening up RRE and clicking to continue places us in a new area with
no visible connection to the tunnel we were just in. There is a
heavy breathing in the background, but there is no sign of Neighbour
and it slowly fades away as you explore. Just like the previous
area, the room is dark and it is impossible to find your way without
your cellphone torch.
The
area appears to be a classroom or conference room. There are dusty
blackboards on the wall, covered in chalk diagrams. These diagrams
show similar variations of the same thing – multiple large things
being drawn to, or revolving around, a central smaller thing. There
is a pile of recording equipment in the corner. You can Left Hand
several parts of the pile and cause things like LEDs to come on, tape
decks to open and close, and empty decks to play. There is one deck
containing a tape, and if you line up the angle just right (which is
hard to do without any cursor on screen) you can play it. It
contains a conversation between three people, but there are other
voices talking inaudibly in the background the entire time.
“Male
Voice 1: (inaudible) she do for it?
Female
Voice: Nothing. She didn't (inaudible).
Male
Voice 2: (inaudible – rising pitch suggests a question).
Male
Voice 1: She's very good.”
Whilst
playing the tape is not necessary in order to move on, once it ends
there is a sort of earthquake rumble sound effect which causes dust
to fall from the ceiling. This is, of course, only visible if you
are using your cellphone torch at the time. There are a few tables
and chairs, but you can't interact with them. The only other points
of interest are a door a window.
Looking
out of the window reveals that we are at the top of a very tall
building at night. There is speculation among fans of RRE that this
building is one of the spires seen from the window of the very first
room. Below us is a courtyard, across from which there are a few
other towers. The moon sitting in the sky is an ugly and irregular
smear of ivory. There is a near trick where if you stand far enough
to the left, you can sort of peak around the corner of the window and
see the outside of where we are headed next – another tower covered
in dark ivy.
Heading
through the door reveals two paths, the nearest is a spiral staircase
leading down, the second is a long corridor which your cell light is
too dim to penetrate.
The
staircase down eventually becomes a dead end, but the game plays with
your expectations a bit. From top to bottom, you have to run down
for about a minute to reach what you're looking for. All this time
there is no indicator that you are making progress other than the
hallway moving past. Each rung of the spiral is identical to the one
above and entirely featureless. Even more misleading, any player
who is put off by the lack of progress and attempts to go up at any
point, quickly reaches the top again as if they have only been moving
on the spot the whole time. However, if you do continue to go down
the stairs, you eventually get a phone call. As always, when you
answer it everything goes dark. The voice on the phone is a low
gurgling moan and speaks each word incredibly slowly.
“The truth is not always beautiful.”
There
is a jump scare when the call ends – the mural.
The
moment you illuminate the area, you find yourself staring inches from
a brick wall blocking your descent. However you angle yourself in
the staircase, once the light comes up you are facing down the
spiral. There is a mural painted on the wall which mirrors the
diagrams found in the classroom, only this time the large things are
jagged black shapes with angry white faces, and the small thing in
the centre is a misshapen stick figure. The sudden image is
unsettling, but the continuous screaming which accompanies it is
worse. The puzzle is very simple, but the screaming is loud and
realistic enough to cause some distraction.
You
cannot look away from the mural and if you attempt to retreat
backwards whilst still looking at it, you hit an invisible wall. You
have to wait for your light to go out (stop pressing Right Hand), and
then retreat back up the stairs in darkness. If you switch on the
light whilst turned around, you find the wall immediately behind you
and the screaming increases in volume to the point of distortion on
most speakers. You never see the wall move, but it is always behind
you when you look. It is possible to die in this section if you
continue to stare at the wall for long enough. You hear breathing
behind you and then everything goes to black. The solution is simply
to keep running up the stairs. Once you reach the top, the wall
slams into place and blocks the staircase and the mural fades away.
Strangely,
returning to the classroom reveals that the blackboards have been
broken and tossed around the room.
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