The first phantom is
scratching at the door and the first of many phantom puzzles is about
to begin.
If you Left Hand the
door then it opens and you find yourself staring into total darkness.
The moans and cracks and static noise flare to a really unpleasant
volume. The darkness spreads quickly across the screen and after a
few seconds, you crash to desktop. There are rumours that if you
look away quickly enough then you can survive opening the door, but
nobody has provided reliable evidence of this.
The only other
doorway in the room is now locked, so you are left with little to
interact with. The longer you leave the scratching at the door, the
louder it gets. The wheezing and moaning grow louder too, and the
louder they get the more distorted they become. Strangely, using the
taps resets the noises to their initial level which leads me to
believe that the taps affect on sound is just a bug.
The solution to this
first part of the puzzle is hard, because it involves you doing
something that seems counter-productive. You need to let your phone
go dark. This is a common theme in RRE – when you think you've
tried everything, stop – and try doing nothing. Once the room has
been dark for about 10 seconds, the scratching will stop and the
wheezing will recede. You can no longer open the door, even if you
can find your way to it in the darkness. The only way to proceed is
to Right Hand and turn on your cell. The room is immediately filled
with wheezing and screaming and if you look out of the breath-covered
window, there will be Neighbour.
Describing the
appearance of the phantoms is always going to be hard. You can't see
much of them to start with, and the moment you glance at them, things
just get darker. Judging from the height of the window, Neighbour is
about human-sized and taller than it is wide. Like all phantoms it
is various shades of black, purple and dark blue, and is engulfed
in some kind of smoke cloud. A single throbbing limb writhes from
the darkness on occasion. The moniker of Neighbour comes from one
of many early RRE fanarts in which this protrusion was imagined as a
waving hand and a speech bubble declared “hey Neighbour I just
wanted to invite you round for a bbq but I can see your busy :D”.
With distance and
the window between you, you do have a chance to look at the phantom
for a moment, but any longer and the darkness spreads across the
screen. Neighbour grows to fill the window, and then its darkness engulfs the walls. Each time you Right Hand, the
light draws it towards you, and each time you look at it, you are
closer to death. You are forced to negotiate your way through the room in darkness, trying to avoid
Neighbour without looking at it to see where it is.
It is terrifying.
If you walk into Neighbour then you're given swirling smoke that you
can rarely escape from, and the volume increases to a roar. About 50%
of deaths to Neighbour result in a crash to desktop, but 50% of the
time you will be returned to the moment before he appears at the
window. Progress is made by finding your way to the door and opening
it in the dark. Whilst you expect, from the layout of the house, to
be outside, you find yourself in another corridor. Using your phone
draws Neighbours attention and he will chase you. Running into the corridor introduces another key element of phantom puzzles.
Your phone rings.
It lights up and makes noise. You can suddenly see the fact that the
corridor twists and turns into a sort of maze ahead. It also
causes Neighbour to give chase. You are faced with a predicament –
do you answer the phone and go back to darkness knowing that finding
your way through the maze will be near impossible, or do you let it
ring and hope you can outrun the terrifying thing behind you? In this case, the
latter is easier because of how hard it is to navigating the
maze, but the former is possible. If you do answer the phone you get
the following message in an older male's voice:
“Star...Star...Good...Circle...Circle...Good….Star...Star...Good...Waves...Waves...Good...Cross...Cross...Good...Waves...Waves...Good.
Perfect.”
Although as random
as any other message received so far, this is actually a clue for a
puzzle later on, which leads me to believe that you are "supposed" to answer the call.
The maze halts
abruptly in a dead end and another locked door. If Neighbour is too
close when you reach this part of the maze, you will die. If you've
managed to stay far enough ahead, and not relied too heavily on your
torch, you can Left Hand the door a few times, and eventually you
will hear the sound of it unlocking. Open the door, crash to
desktop.
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